public class RenderWitherSkull extends Render<EntityWitherSkull>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
invulnerableWitherTextures |
private ModelSkeletonHead |
skeletonHeadModel
The Skeleton's head model.
|
private static ResourceLocation |
witherTextures |
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderWitherSkull(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(EntityWitherSkull entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
|
private float |
func_82400_a(float p_82400_1_,
float p_82400_2_,
float p_82400_3_) |
protected ResourceLocation |
getEntityTexture(EntityWitherSkull entity)
Returns the location of an entity's texture.
|
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderName, renderOffsetAABB, renderOffsetLivingLabel, shouldRender
private static final ResourceLocation invulnerableWitherTextures
private static final ResourceLocation witherTextures
private final ModelSkeletonHead skeletonHeadModel
public RenderWitherSkull(RenderManager renderManagerIn)
private float func_82400_a(float p_82400_1_, float p_82400_2_, float p_82400_3_)
public void doRender(EntityWitherSkull entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class Render<EntityWitherSkull>
protected ResourceLocation getEntityTexture(EntityWitherSkull entity)
getEntityTexture
in class Render<EntityWitherSkull>