public class ModelSkeletonHead extends ModelBase
Modifier and Type | Field and Description |
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ModelRenderer |
skeletonHead |
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelSkeletonHead() |
ModelSkeletonHead(int p_i1155_1_,
int p_i1155_2_,
int p_i1155_3_,
int p_i1155_4_) |
Modifier and Type | Method and Description |
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void |
render(Entity entityIn,
float p_78088_2_,
float p_78088_3_,
float p_78088_4_,
float p_78088_5_,
float p_78088_6_,
float scale)
Sets the models various rotation angles then renders the model.
|
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
Sets the model's various rotation angles.
|
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setModelAttributes, setTextureOffset
public ModelRenderer skeletonHead
public ModelSkeletonHead()
public ModelSkeletonHead(int p_i1155_1_, int p_i1155_2_, int p_i1155_3_, int p_i1155_4_)
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn)
setRotationAngles
in class ModelBase