public class RenderItemFrame extends Render<EntityItemFrame>
| Modifier and Type | Field and Description |
|---|---|
private ModelResourceLocation |
itemFrameModel |
private RenderItem |
itemRenderer |
private static ResourceLocation |
mapBackgroundTextures |
private ModelResourceLocation |
mapModel |
private Minecraft |
mc |
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderItemFrame(RenderManager renderManagerIn,
RenderItem itemRendererIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityItemFrame entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(EntityItemFrame entity)
Returns the location of an entity's texture.
|
private void |
renderItem(EntityItemFrame itemFrame) |
protected void |
renderName(EntityItemFrame entity,
double x,
double y,
double z) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel, shouldRenderprivate static final ResourceLocation mapBackgroundTextures
private final Minecraft mc
private final ModelResourceLocation itemFrameModel
private final ModelResourceLocation mapModel
private RenderItem itemRenderer
public RenderItemFrame(RenderManager renderManagerIn, RenderItem itemRendererIn)
public void doRender(EntityItemFrame entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class Render<EntityItemFrame>protected ResourceLocation getEntityTexture(EntityItemFrame entity)
getEntityTexture in class Render<EntityItemFrame>private void renderItem(EntityItemFrame itemFrame)
protected void renderName(EntityItemFrame entity, double x, double y, double z)
renderName in class Render<EntityItemFrame>