static class EntityPigZombie.AITargetAggressor extends EntityAINearestAttackableTarget<EntityPlayer>
EntityAINearestAttackableTarget.Sorter
targetClass, targetEntity, targetEntitySelector, theNearestAttackableTargetSorter
shouldCheckSight, taskOwner
Constructor and Description |
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AITargetAggressor(EntityPigZombie p_i45829_1_) |
Modifier and Type | Method and Description |
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
startExecuting
continueExecuting, getTargetDistance, isSuitableTarget, isSuitableTarget, resetTask
getMutexBits, isInterruptible, setMutexBits, updateTask
public AITargetAggressor(EntityPigZombie p_i45829_1_)
public boolean shouldExecute()
EntityAINearestAttackableTarget
shouldExecute
in class EntityAINearestAttackableTarget<EntityPlayer>