public class EntityAIRestrictOpenDoor extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private EntityCreature |
entityObj |
private VillageDoorInfo |
frontDoor |
| Constructor and Description |
|---|
EntityAIRestrictOpenDoor(EntityCreature creatureIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitsprivate EntityCreature entityObj
private VillageDoorInfo frontDoor
public EntityAIRestrictOpenDoor(EntityCreature creatureIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase