public class EntityAIRestrictOpenDoor extends EntityAIBase
Modifier and Type | Field and Description |
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private EntityCreature |
entityObj |
private VillageDoorInfo |
frontDoor |
Constructor and Description |
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EntityAIRestrictOpenDoor(EntityCreature creatureIn) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits
private EntityCreature entityObj
private VillageDoorInfo frontDoor
public EntityAIRestrictOpenDoor(EntityCreature creatureIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase