public class EntityAIPlay extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
private int |
playTime |
private double |
speed |
private EntityLivingBase |
targetVillager |
private EntityVillager |
villagerObj |
Constructor and Description |
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EntityAIPlay(EntityVillager villagerObjIn,
double speedIn) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits
private EntityVillager villagerObj
private EntityLivingBase targetVillager
private double speed
private int playTime
public EntityAIPlay(EntityVillager villagerObjIn, double speedIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase