public class EntityAIPlay extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private int |
playTime |
private double |
speed |
private EntityLivingBase |
targetVillager |
private EntityVillager |
villagerObj |
| Constructor and Description |
|---|
EntityAIPlay(EntityVillager villagerObjIn,
double speedIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitsprivate EntityVillager villagerObj
private EntityLivingBase targetVillager
private double speed
private int playTime
public EntityAIPlay(EntityVillager villagerObjIn, double speedIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase