public class EntityAIOwnerHurtByTarget extends EntityAITarget
| Modifier and Type | Field and Description |
|---|---|
private int |
field_142051_e |
(package private) EntityTameable |
theDefendingTameable |
(package private) EntityLivingBase |
theOwnerAttacker |
shouldCheckSight, taskOwner| Constructor and Description |
|---|
EntityAIOwnerHurtByTarget(EntityTameable theDefendingTameableIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
continueExecuting, getTargetDistance, isSuitableTarget, isSuitableTarget, resetTaskgetMutexBits, isInterruptible, setMutexBits, updateTaskEntityTameable theDefendingTameable
EntityLivingBase theOwnerAttacker
private int field_142051_e
public EntityAIOwnerHurtByTarget(EntityTameable theDefendingTameableIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAITarget