public class EntityAIMoveTowardsTarget extends EntityAIBase
Modifier and Type | Field and Description |
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private float |
maxTargetDistance
If the distance to the target entity is further than this, this AI task will not run.
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private double |
movePosX |
private double |
movePosY |
private double |
movePosZ |
private double |
speed |
private EntityLivingBase |
targetEntity |
private EntityCreature |
theEntity |
Constructor and Description |
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EntityAIMoveTowardsTarget(EntityCreature creature,
double speedIn,
float targetMaxDistance) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
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getMutexBits, isInterruptible, setMutexBits, updateTask
private EntityCreature theEntity
private EntityLivingBase targetEntity
private double movePosX
private double movePosY
private double movePosZ
private double speed
private float maxTargetDistance
public EntityAIMoveTowardsTarget(EntityCreature creature, double speedIn, float targetMaxDistance)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase