public class EntityAIMoveTowardsTarget extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private float |
maxTargetDistance
If the distance to the target entity is further than this, this AI task will not run.
|
private double |
movePosX |
private double |
movePosY |
private double |
movePosZ |
private double |
speed |
private EntityLivingBase |
targetEntity |
private EntityCreature |
theEntity |
| Constructor and Description |
|---|
EntityAIMoveTowardsTarget(EntityCreature creature,
double speedIn,
float targetMaxDistance) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, setMutexBits, updateTaskprivate EntityCreature theEntity
private EntityLivingBase targetEntity
private double movePosX
private double movePosY
private double movePosZ
private double speed
private float maxTargetDistance
public EntityAIMoveTowardsTarget(EntityCreature creature, double speedIn, float targetMaxDistance)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBase