public class EntityAIMoveTowardsRestriction extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private double |
movementSpeed |
private double |
movePosX |
private double |
movePosY |
private double |
movePosZ |
private EntityCreature |
theEntity |
| Constructor and Description |
|---|
EntityAIMoveTowardsRestriction(EntityCreature creatureIn,
double speedIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, resetTask, setMutexBits, updateTaskprivate EntityCreature theEntity
private double movePosX
private double movePosY
private double movePosZ
private double movementSpeed
public EntityAIMoveTowardsRestriction(EntityCreature creatureIn, double speedIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBase