public class EntityAILookIdle extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private EntityLiving |
idleEntity
The entity that is looking idle.
|
private int |
idleTime
A decrementing tick that stops the entity from being idle once it reaches 0.
|
private double |
lookX
X offset to look at
|
private double |
lookZ
Z offset to look at
|
| Constructor and Description |
|---|
EntityAILookIdle(EntityLiving entitylivingIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, resetTask, setMutexBitsprivate EntityLiving idleEntity
private double lookX
private double lookZ
private int idleTime
public EntityAILookIdle(EntityLiving entitylivingIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase