public class EntityAILookAtVillager extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private int |
lookTime |
private EntityIronGolem |
theGolem |
private EntityVillager |
theVillager |
| Constructor and Description |
|---|
EntityAILookAtVillager(EntityIronGolem theGolemIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitsprivate EntityIronGolem theGolem
private EntityVillager theVillager
private int lookTime
public EntityAILookAtVillager(EntityIronGolem theGolemIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase