public class EntityAIHarvestFarmland extends EntityAIMoveToBlock
| Modifier and Type | Field and Description |
|---|---|
private int |
field_179501_f |
private boolean |
field_179503_e |
private boolean |
hasFarmItem |
private EntityVillager |
theVillager
Villager that is harvesting
|
destinationBlock, runDelay| Constructor and Description |
|---|
EntityAIHarvestFarmland(EntityVillager theVillagerIn,
double speedIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
protected boolean |
shouldMoveTo(World worldIn,
BlockPos pos)
Return true to set given position as destination
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getIsAboveDestinationgetMutexBits, isInterruptible, setMutexBitsprivate final EntityVillager theVillager
private boolean hasFarmItem
private boolean field_179503_e
private int field_179501_f
public EntityAIHarvestFarmland(EntityVillager theVillagerIn, double speedIn)
public boolean shouldExecute()
shouldExecute in class EntityAIMoveToBlockpublic boolean continueExecuting()
continueExecuting in class EntityAIMoveToBlockpublic void startExecuting()
startExecuting in class EntityAIMoveToBlockpublic void resetTask()
resetTask in class EntityAIMoveToBlockpublic void updateTask()
updateTask in class EntityAIMoveToBlockprotected boolean shouldMoveTo(World worldIn, BlockPos pos)
shouldMoveTo in class EntityAIMoveToBlock