public class EntityAIFollowParent extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
(package private) EntityAnimal |
childAnimal
The child that is following its parent.
|
private int |
delayCounter |
(package private) double |
moveSpeed |
(package private) EntityAnimal |
parentAnimal |
| Constructor and Description |
|---|
EntityAIFollowParent(EntityAnimal animal,
double speed) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitsEntityAnimal childAnimal
EntityAnimal parentAnimal
double moveSpeed
private int delayCounter
public EntityAIFollowParent(EntityAnimal animal, double speed)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase