public class TileEntitySkullRenderer extends TileEntitySpecialRenderer<TileEntitySkull>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
CREEPER_TEXTURES |
private ModelSkeletonHead |
humanoidHead |
static TileEntitySkullRenderer |
instance |
private static ResourceLocation |
SKELETON_TEXTURES |
private ModelSkeletonHead |
skeletonHead |
private static ResourceLocation |
WITHER_SKELETON_TEXTURES |
private static ResourceLocation |
ZOMBIE_TEXTURES |
DESTROY_STAGES, rendererDispatcher
Constructor and Description |
---|
TileEntitySkullRenderer() |
Modifier and Type | Method and Description |
---|---|
void |
renderSkull(float p_180543_1_,
float p_180543_2_,
float p_180543_3_,
EnumFacing p_180543_4_,
float p_180543_5_,
int p_180543_6_,
com.mojang.authlib.GameProfile p_180543_7_,
int p_180543_8_) |
void |
renderTileEntityAt(TileEntitySkull te,
double x,
double y,
double z,
float partialTicks,
int destroyStage) |
void |
setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn) |
bindTexture, func_181055_a, getFontRenderer, getWorld
private static final ResourceLocation SKELETON_TEXTURES
private static final ResourceLocation WITHER_SKELETON_TEXTURES
private static final ResourceLocation ZOMBIE_TEXTURES
private static final ResourceLocation CREEPER_TEXTURES
public static TileEntitySkullRenderer instance
private final ModelSkeletonHead skeletonHead
private final ModelSkeletonHead humanoidHead
public void renderTileEntityAt(TileEntitySkull te, double x, double y, double z, float partialTicks, int destroyStage)
renderTileEntityAt
in class TileEntitySpecialRenderer<TileEntitySkull>
public void setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn)
setRendererDispatcher
in class TileEntitySpecialRenderer<TileEntitySkull>
public void renderSkull(float p_180543_1_, float p_180543_2_, float p_180543_3_, EnumFacing p_180543_4_, float p_180543_5_, int p_180543_6_, com.mojang.authlib.GameProfile p_180543_7_, int p_180543_8_)