public class RenderZombie extends RenderBiped<EntityZombie>
| Modifier and Type | Field and Description |
|---|---|
private java.util.List<LayerRenderer<EntityZombie>> |
field_177121_n |
private java.util.List<LayerRenderer<EntityZombie>> |
field_177122_o |
private ModelBiped |
field_82434_o |
private static ResourceLocation |
zombieTextures |
private ModelZombieVillager |
zombieVillagerModel |
private static ResourceLocation |
zombieVillagerTextures |
field_77070_b, modelBipedMainbrightnessBuffer, layerRenderers, mainModel, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderZombie(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityZombie entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
|
private void |
func_82427_a(EntityZombie zombie) |
protected ResourceLocation |
getEntityTexture(EntityZombie entity)
Returns the location of an entity's texture.
|
protected void |
rotateCorpse(EntityZombie bat,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
transformHeldFull3DItemLayercanRenderName, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelprivate static final ResourceLocation zombieTextures
private static final ResourceLocation zombieVillagerTextures
private final ModelBiped field_82434_o
private final ModelZombieVillager zombieVillagerModel
private final java.util.List<LayerRenderer<EntityZombie>> field_177121_n
private final java.util.List<LayerRenderer<EntityZombie>> field_177122_o
public RenderZombie(RenderManager renderManagerIn)
public void doRender(EntityZombie entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityZombie>protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture in class RenderBiped<EntityZombie>private void func_82427_a(EntityZombie zombie)
protected void rotateCorpse(EntityZombie bat, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse in class RendererLivingEntity<EntityZombie>