public class RenderZombie extends RenderBiped<EntityZombie>
Modifier and Type | Field and Description |
---|---|
private java.util.List<LayerRenderer<EntityZombie>> |
field_177121_n |
private java.util.List<LayerRenderer<EntityZombie>> |
field_177122_o |
private ModelBiped |
field_82434_o |
private static ResourceLocation |
zombieTextures |
private ModelZombieVillager |
zombieVillagerModel |
private static ResourceLocation |
zombieVillagerTextures |
field_77070_b, modelBipedMain
brightnessBuffer, layerRenderers, mainModel, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderZombie(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(EntityZombie entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
|
private void |
func_82427_a(EntityZombie zombie) |
protected ResourceLocation |
getEntityTexture(EntityZombie entity)
Returns the location of an entity's texture.
|
protected void |
rotateCorpse(EntityZombie bat,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
transformHeldFull3DItemLayer
canRenderName, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
private static final ResourceLocation zombieTextures
private static final ResourceLocation zombieVillagerTextures
private final ModelBiped field_82434_o
private final ModelZombieVillager zombieVillagerModel
private final java.util.List<LayerRenderer<EntityZombie>> field_177121_n
private final java.util.List<LayerRenderer<EntityZombie>> field_177122_o
public RenderZombie(RenderManager renderManagerIn)
public void doRender(EntityZombie entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityZombie>
protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture
in class RenderBiped<EntityZombie>
private void func_82427_a(EntityZombie zombie)
protected void rotateCorpse(EntityZombie bat, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse
in class RendererLivingEntity<EntityZombie>