public class ModelZombieVillager extends ModelBiped
aimedBow, bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelZombieVillager() |
ModelZombieVillager(float p_i1165_1_,
float p_i1165_2_,
boolean p_i1165_3_) |
Modifier and Type | Method and Description |
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void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
Sets the model's various rotation angles.
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postRenderArm, render, setInvisible, setModelAttributes
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
public ModelZombieVillager()
public ModelZombieVillager(float p_i1165_1_, float p_i1165_2_, boolean p_i1165_3_)
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn)
setRotationAngles
in class ModelBiped