public class RenderHorse extends RenderLiving<EntityHorse>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
donkeyTextures |
private static java.util.Map<java.lang.String,ResourceLocation> |
field_110852_a |
private static ResourceLocation |
muleTextures |
private static ResourceLocation |
skeletonHorseTextures |
private static ResourceLocation |
whiteHorseTextures |
private static ResourceLocation |
zombieHorseTextures |
brightnessBuffer, layerRenderers, mainModel, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderHorse(RenderManager rendermanagerIn,
ModelHorse model,
float shadowSizeIn) |
Modifier and Type | Method and Description |
---|---|
private ResourceLocation |
func_110848_b(EntityHorse horse) |
protected ResourceLocation |
getEntityTexture(EntityHorse entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(EntityHorse entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
|
canRenderName, doRender, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
private static final java.util.Map<java.lang.String,ResourceLocation> field_110852_a
private static final ResourceLocation whiteHorseTextures
private static final ResourceLocation muleTextures
private static final ResourceLocation donkeyTextures
private static final ResourceLocation zombieHorseTextures
private static final ResourceLocation skeletonHorseTextures
public RenderHorse(RenderManager rendermanagerIn, ModelHorse model, float shadowSizeIn)
protected void preRenderCallback(EntityHorse entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RendererLivingEntity<EntityHorse>
protected ResourceLocation getEntityTexture(EntityHorse entity)
getEntityTexture
in class Render<EntityHorse>
private ResourceLocation func_110848_b(EntityHorse horse)