public class ModelHorse extends ModelBase
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelHorse() |
Modifier and Type | Method and Description |
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void |
render(Entity entityIn,
float p_78088_2_,
float p_78088_3_,
float p_78088_4_,
float p_78088_5_,
float p_78088_6_,
float scale)
Sets the models various rotation angles then renders the model.
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private void |
setBoxRotation(ModelRenderer p_110682_1_,
float p_110682_2_,
float p_110682_3_,
float p_110682_4_)
Sets the rotations for a ModelRenderer in the ModelHorse class.
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void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float p_78086_2_,
float p_78086_3_,
float partialTickTime)
Used for easily adding entity-dependent animations.
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private float |
updateHorseRotation(float p_110683_1_,
float p_110683_2_,
float p_110683_3_)
Fixes and offsets a rotation in the ModelHorse class.
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copyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setRotationAngles, setTextureOffset
private ModelRenderer head
private ModelRenderer field_178711_b
private ModelRenderer field_178712_c
private ModelRenderer horseLeftEar
private ModelRenderer horseRightEar
private ModelRenderer muleLeftEar
private ModelRenderer muleRightEar
private ModelRenderer neck
private ModelRenderer horseFaceRopes
private ModelRenderer mane
private ModelRenderer body
private ModelRenderer tailBase
private ModelRenderer tailMiddle
private ModelRenderer tailTip
private ModelRenderer backLeftLeg
private ModelRenderer backLeftShin
private ModelRenderer backLeftHoof
private ModelRenderer backRightLeg
private ModelRenderer backRightShin
private ModelRenderer backRightHoof
private ModelRenderer frontLeftLeg
private ModelRenderer frontLeftShin
private ModelRenderer frontLeftHoof
private ModelRenderer frontRightLeg
private ModelRenderer frontRightShin
private ModelRenderer frontRightHoof
private ModelRenderer muleLeftChest
private ModelRenderer muleRightChest
private ModelRenderer horseSaddleBottom
private ModelRenderer horseSaddleFront
private ModelRenderer horseSaddleBack
private ModelRenderer horseLeftSaddleRope
private ModelRenderer horseLeftSaddleMetal
private ModelRenderer horseRightSaddleRope
private ModelRenderer horseRightSaddleMetal
private ModelRenderer horseLeftFaceMetal
private ModelRenderer horseRightFaceMetal
private ModelRenderer horseLeftRein
private ModelRenderer horseRightRein
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
private void setBoxRotation(ModelRenderer p_110682_1_, float p_110682_2_, float p_110682_3_, float p_110682_4_)
private float updateHorseRotation(float p_110683_1_, float p_110683_2_, float p_110683_3_)
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
setLivingAnimations
in class ModelBase