public class RenderGiantZombie extends RenderLiving<EntityGiantZombie>
| Modifier and Type | Field and Description |
|---|---|
private float |
scale
Scale of the model to use
|
private static ResourceLocation |
zombieTextures |
brightnessBuffer, layerRenderers, mainModel, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderGiantZombie(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn,
float scaleIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(EntityGiantZombie entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(EntityGiantZombie entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
|
void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelprivate static final ResourceLocation zombieTextures
private float scale
public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RendererLivingEntity<EntityGiantZombie>protected void preRenderCallback(EntityGiantZombie entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RendererLivingEntity<EntityGiantZombie>protected ResourceLocation getEntityTexture(EntityGiantZombie entity)
getEntityTexture in class Render<EntityGiantZombie>