public class RenderGiantZombie extends RenderLiving<EntityGiantZombie>
Modifier and Type | Field and Description |
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private float |
scale
Scale of the model to use
|
private static ResourceLocation |
zombieTextures |
brightnessBuffer, layerRenderers, mainModel, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderGiantZombie(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn,
float scaleIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntityGiantZombie entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityGiantZombie entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
private static final ResourceLocation zombieTextures
private float scale
public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer
in class RendererLivingEntity<EntityGiantZombie>
protected void preRenderCallback(EntityGiantZombie entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RendererLivingEntity<EntityGiantZombie>
protected ResourceLocation getEntityTexture(EntityGiantZombie entity)
getEntityTexture
in class Render<EntityGiantZombie>