public class RenderGhast extends RenderLiving<EntityGhast>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
ghastShootingTextures |
private static ResourceLocation |
ghastTextures |
brightnessBuffer, layerRenderers, mainModel, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderGhast(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(EntityGhast entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(EntityGhast entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
|
canRenderName, doRender, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelprivate static final ResourceLocation ghastTextures
private static final ResourceLocation ghastShootingTextures
public RenderGhast(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityGhast entity)
getEntityTexture in class Render<EntityGhast>protected void preRenderCallback(EntityGhast entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RendererLivingEntity<EntityGhast>