public class ModelSkeleton extends ModelZombie
aimedBow, bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneakboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Constructor and Description |
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ModelSkeleton() |
ModelSkeleton(float p_i46303_1_,
boolean p_i46303_2_) |
| Modifier and Type | Method and Description |
|---|---|
void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float p_78086_2_,
float p_78086_3_,
float partialTickTime)
Used for easily adding entity-dependent animations.
|
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
Sets the model's various rotation angles.
|
postRenderArm, render, setInvisible, setModelAttributescopyModelAngles, getRandomModelBox, getTextureOffset, setTextureOffsetpublic ModelSkeleton()
public ModelSkeleton(float p_i46303_1_,
boolean p_i46303_2_)
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
setLivingAnimations in class ModelBasepublic void setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
setRotationAngles in class ModelZombie