public static class StructureStrongholdPieces.ChestCorridor extends StructureStrongholdPieces.Stronghold
StructureStrongholdPieces.Stronghold.DoorStructureComponent.BlockSelector| Modifier and Type | Field and Description |
|---|---|
private boolean |
hasMadeChest |
private static java.util.List<WeightedRandomChestContent> |
strongholdChestContents |
field_143013_dboundingBox, componentType, coordBaseMode| Constructor and Description |
|---|
ChestCorridor() |
ChestCorridor(int p_i45582_1_,
java.util.Random p_i45582_2_,
StructureBoundingBox p_i45582_3_,
EnumFacing p_i45582_4_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
the end, it adds Fences...
|
void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand)
Initiates construction of the Structure Component picked, at the current Location of StructGen
|
static StructureStrongholdPieces.ChestCorridor |
func_175868_a(java.util.List<StructureComponent> p_175868_0_,
java.util.Random p_175868_1_,
int p_175868_2_,
int p_175868_3_,
int p_175868_4_,
EnumFacing p_175868_5_,
int p_175868_6_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound)
(abstract) Helper method to read subclass data from NBT
|
protected void |
writeStructureToNBT(NBTTagCompound tagCompound)
(abstract) Helper method to write subclass data to NBT
|
canStrongholdGoDeeper, getNextComponentNormal, getNextComponentX, getNextComponentZ, getRandomDoor, placeDoorclearCurrentPositionBlocksUpwards, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_175805_a, func_181138_a, generateChestContents, generateDispenserContents, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, replaceAirAndLiquidDownwards, setBlockStateprivate static final java.util.List<WeightedRandomChestContent> strongholdChestContents
private boolean hasMadeChest
public ChestCorridor()
public ChestCorridor(int p_i45582_1_,
java.util.Random p_i45582_2_,
StructureBoundingBox p_i45582_3_,
EnumFacing p_i45582_4_)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
StructureComponentwriteStructureToNBT in class StructureStrongholdPieces.Strongholdprotected void readStructureFromNBT(NBTTagCompound tagCompound)
StructureComponentreadStructureFromNBT in class StructureStrongholdPieces.Strongholdpublic void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
StructureComponentbuildComponent in class StructureComponentpublic static StructureStrongholdPieces.ChestCorridor func_175868_a(java.util.List<StructureComponent> p_175868_0_, java.util.Random p_175868_1_, int p_175868_2_, int p_175868_3_, int p_175868_4_, EnumFacing p_175868_5_, int p_175868_6_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
StructureComponentaddComponentParts in class StructureComponent