public class BiomeGenMesa extends BiomeGenBase
BiomeGenBase.Height, BiomeGenBase.SpawnListEntry, BiomeGenBase.TempCategory
Modifier and Type | Field and Description |
---|---|
private boolean |
field_150620_aI |
private IBlockState[] |
field_150621_aC |
private long |
field_150622_aD |
private NoiseGeneratorPerlin |
field_150623_aE |
private NoiseGeneratorPerlin |
field_150624_aF |
private NoiseGeneratorPerlin |
field_150625_aG |
private boolean |
field_150626_aH |
beach, BIOME_ID_MAP, biomeID, biomeName, birchForest, birchForestHills, coldBeach, coldTaiga, coldTaigaHills, color, deepOcean, desert, desertHills, DOUBLE_PLANT_GENERATOR, enableRain, enableSnow, explorationBiomesList, extremeHills, extremeHillsEdge, extremeHillsPlus, field_150609_ah, field_180279_ad, fillerBlock, fillerBlockMetadata, forest, forestHills, frozenOcean, frozenRiver, GRASS_COLOR_NOISE, height_DeepOceans, height_Default, height_HighPlateaus, height_LowHills, height_LowIslands, height_LowPlains, height_MidHills, height_MidPlains, height_Oceans, height_PartiallySubmerged, height_RockyWaters, height_ShallowWaters, height_Shores, hell, iceMountains, icePlains, jungle, jungleEdge, jungleHills, maxHeight, megaTaiga, megaTaigaHills, mesa, mesaPlateau, mesaPlateau_F, minHeight, mushroomIsland, mushroomIslandShore, ocean, plains, rainfall, river, roofedForest, savanna, savannaPlateau, sky, spawnableCaveCreatureList, spawnableCreatureList, spawnableMonsterList, spawnableWaterCreatureList, stoneBeach, swampland, taiga, taigaHills, temperature, temperatureNoise, theBiomeDecorator, topBlock, waterColorMultiplier, worldGeneratorBigTree, worldGeneratorSwamp, worldGeneratorTrees
Constructor and Description |
---|
BiomeGenMesa(int p_i45380_1_,
boolean p_i45380_2_,
boolean p_i45380_3_) |
Modifier and Type | Method and Description |
---|---|
protected BiomeGenBase |
createMutatedBiome(int p_180277_1_) |
void |
decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
private void |
func_150619_a(long p_150619_1_) |
private IBlockState |
func_180629_a(int p_180629_1_,
int p_180629_2_,
int p_180629_3_) |
WorldGenAbstractTree |
genBigTreeChance(java.util.Random rand) |
void |
genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int p_180622_4_,
int p_180622_5_,
double p_180622_6_) |
int |
getFoliageColorAtPos(BlockPos pos) |
int |
getGrassColorAtPos(BlockPos pos) |
canSpawnLightningBolt, createBiomeDecorator, createMutation, func_150557_a, func_150563_c, generateBiomeTerrain, getBiome, getBiomeClass, getBiomeFromBiomeList, getBiomeGenArray, getEnableSnow, getFloatRainfall, getFloatTemperature, getIntRainfall, getRandomWorldGenForGrass, getSkyColorByTemp, getSpawnableList, getSpawningChance, getTempCategory, isEqualTo, isHighHumidity, isSnowyBiome, pickRandomFlower, setBiomeName, setColor, setDisableRain, setEnableSnow, setFillerBlockMetadata, setHeight, setTemperatureRainfall
private IBlockState[] field_150621_aC
private long field_150622_aD
private NoiseGeneratorPerlin field_150623_aE
private NoiseGeneratorPerlin field_150624_aF
private NoiseGeneratorPerlin field_150625_aG
private boolean field_150626_aH
private boolean field_150620_aI
public BiomeGenMesa(int p_i45380_1_, boolean p_i45380_2_, boolean p_i45380_3_)
public WorldGenAbstractTree genBigTreeChance(java.util.Random rand)
genBigTreeChance
in class BiomeGenBase
public int getFoliageColorAtPos(BlockPos pos)
getFoliageColorAtPos
in class BiomeGenBase
public int getGrassColorAtPos(BlockPos pos)
getGrassColorAtPos
in class BiomeGenBase
public void decorate(World worldIn, java.util.Random rand, BlockPos pos)
decorate
in class BiomeGenBase
public void genTerrainBlocks(World worldIn, java.util.Random rand, ChunkPrimer chunkPrimerIn, int p_180622_4_, int p_180622_5_, double p_180622_6_)
genTerrainBlocks
in class BiomeGenBase
private void func_150619_a(long p_150619_1_)
private IBlockState func_180629_a(int p_180629_1_, int p_180629_2_, int p_180629_3_)
protected BiomeGenBase createMutatedBiome(int p_180277_1_)
createMutatedBiome
in class BiomeGenBase