public interface IWorldAccess
Modifier and Type | Method and Description |
---|---|
void |
broadcastSound(int p_180440_1_,
BlockPos p_180440_2_,
int p_180440_3_) |
void |
markBlockForUpdate(BlockPos pos) |
void |
markBlockRangeForRenderUpdate(int x1,
int y1,
int z1,
int x2,
int y2,
int z2)
On the client, re-renders all blocks in this range, inclusive.
|
void |
notifyLightSet(BlockPos pos) |
void |
onEntityAdded(Entity entityIn)
Called on all IWorldAccesses when an entity is created or loaded.
|
void |
onEntityRemoved(Entity entityIn)
Called on all IWorldAccesses when an entity is unloaded or destroyed.
|
void |
playAuxSFX(EntityPlayer player,
int sfxType,
BlockPos blockPosIn,
int p_180439_4_) |
void |
playRecord(java.lang.String recordName,
BlockPos blockPosIn) |
void |
playSound(java.lang.String soundName,
double x,
double y,
double z,
float volume,
float pitch)
Plays the specified sound.
|
void |
playSoundToNearExcept(EntityPlayer except,
java.lang.String soundName,
double x,
double y,
double z,
float volume,
float pitch)
Plays sound to all near players except the player reference given
|
void |
sendBlockBreakProgress(int breakerId,
BlockPos pos,
int progress) |
void |
spawnParticle(int particleID,
boolean ignoreRange,
double xCoord,
double yCoord,
double zCoord,
double xOffset,
double yOffset,
double zOffset,
int... p_180442_15_) |
void markBlockForUpdate(BlockPos pos)
void notifyLightSet(BlockPos pos)
void markBlockRangeForRenderUpdate(int x1, int y1, int z1, int x2, int y2, int z2)
void playSound(java.lang.String soundName, double x, double y, double z, float volume, float pitch)
void playSoundToNearExcept(EntityPlayer except, java.lang.String soundName, double x, double y, double z, float volume, float pitch)
void spawnParticle(int particleID, boolean ignoreRange, double xCoord, double yCoord, double zCoord, double xOffset, double yOffset, double zOffset, int... p_180442_15_)
void onEntityAdded(Entity entityIn)
void onEntityRemoved(Entity entityIn)
void playRecord(java.lang.String recordName, BlockPos blockPosIn)
void broadcastSound(int p_180440_1_, BlockPos p_180440_2_, int p_180440_3_)
void playAuxSFX(EntityPlayer player, int sfxType, BlockPos blockPosIn, int p_180439_4_)
void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress)