public class TileEntityBrewingStand extends TileEntityLockable implements ITickable, ISidedInventory
Modifier and Type | Field and Description |
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private ItemStack[] |
brewingItemStacks
The ItemStacks currently placed in the slots of the brewing stand
|
private int |
brewTime |
private java.lang.String |
customName |
private boolean[] |
filledSlots
an integer with each bit specifying whether that slot of the stand contains a potion
|
private Item |
ingredientID
used to check if the current ingredient has been removed from the brewing stand during brewing
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private static int[] |
inputSlots
an array of the input slot indices
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private static int[] |
outputSlots
an array of the output slot indices
|
blockType, pos, tileEntityInvalid, worldObj
Constructor and Description |
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TileEntityBrewingStand() |
Modifier and Type | Method and Description |
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private void |
brewPotions() |
private boolean |
canBrew() |
boolean |
canExtractItem(int index,
ItemStack stack,
EnumFacing direction)
Returns true if automation can extract the given item in the given slot from the given side.
|
boolean |
canInsertItem(int index,
ItemStack itemStackIn,
EnumFacing direction)
Returns true if automation can insert the given item in the given slot from the given side.
|
void |
clear() |
void |
closeInventory(EntityPlayer player) |
Container |
createContainer(InventoryPlayer playerInventory,
EntityPlayer playerIn) |
ItemStack |
decrStackSize(int index,
int count)
Removes up to a specified number of items from an inventory slot and returns them in a new stack.
|
boolean[] |
func_174902_m() |
int |
getField(int id) |
int |
getFieldCount() |
java.lang.String |
getGuiID() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
java.lang.String |
getName()
Gets the name of this command sender (usually username, but possibly "Rcon")
|
private int |
getPotionResult(int meta,
ItemStack stack)
The result of brewing a potion of the specified damage value with an ingredient itemstack.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
int[] |
getSlotsForFace(EnumFacing side) |
ItemStack |
getStackInSlot(int index)
Returns the stack in the given slot.
|
boolean |
hasCustomName()
Returns true if this thing is named
|
boolean |
isItemValidForSlot(int index,
ItemStack stack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer player)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
openInventory(EntityPlayer player) |
void |
readFromNBT(NBTTagCompound compound) |
ItemStack |
removeStackFromSlot(int index)
Removes a stack from the given slot and returns it.
|
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
setName(java.lang.String name) |
void |
update()
Like the old updateEntity(), except more generic.
|
void |
writeToNBT(NBTTagCompound compound) |
getDisplayName, getLockCode, isLocked, setLockCode
addInfoToCrashReport, createAndLoadEntity, func_183000_F, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceSq, getMaxRenderDistanceSquared, getPos, getWorld, hasWorldObj, invalidate, isInvalid, markDirty, receiveClientEvent, setPos, setWorldObj, updateContainingBlockInfo, validate
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
markDirty
getDisplayName
private static final int[] inputSlots
private static final int[] outputSlots
private ItemStack[] brewingItemStacks
private int brewTime
private boolean[] filledSlots
private Item ingredientID
private java.lang.String customName
public java.lang.String getName()
getName
in interface IWorldNameable
public boolean hasCustomName()
hasCustomName
in interface IWorldNameable
public void setName(java.lang.String name)
public int getSizeInventory()
getSizeInventory
in interface IInventory
public void update()
private boolean canBrew()
private void brewPotions()
private int getPotionResult(int meta, ItemStack stack)
public void readFromNBT(NBTTagCompound compound)
readFromNBT
in class TileEntityLockable
public void writeToNBT(NBTTagCompound compound)
writeToNBT
in class TileEntityLockable
public ItemStack getStackInSlot(int index)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int index, int count)
decrStackSize
in interface IInventory
public ItemStack removeStackFromSlot(int index)
removeStackFromSlot
in interface IInventory
public void setInventorySlotContents(int index, ItemStack stack)
setInventorySlotContents
in interface IInventory
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer
in interface IInventory
public void openInventory(EntityPlayer player)
openInventory
in interface IInventory
public void closeInventory(EntityPlayer player)
closeInventory
in interface IInventory
public boolean isItemValidForSlot(int index, ItemStack stack)
isItemValidForSlot
in interface IInventory
public boolean[] func_174902_m()
public int[] getSlotsForFace(EnumFacing side)
getSlotsForFace
in interface ISidedInventory
public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction)
canInsertItem
in interface ISidedInventory
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction)
canExtractItem
in interface ISidedInventory
public java.lang.String getGuiID()
getGuiID
in interface IInteractionObject
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
createContainer
in interface IInteractionObject
public int getField(int id)
getField
in interface IInventory
public void setField(int id, int value)
setField
in interface IInventory
public int getFieldCount()
getFieldCount
in interface IInventory
public void clear()
clear
in interface IInventory