public class TileEntityBeacon extends TileEntityLockable implements ITickable, IInventory
| Modifier and Type | Class and Description |
|---|---|
static class |
TileEntityBeacon.BeamSegment |
| Modifier and Type | Field and Description |
|---|---|
private long |
beamRenderCounter |
private java.util.List<TileEntityBeacon.BeamSegment> |
beamSegments |
private java.lang.String |
customName |
static Potion[][] |
effectsList
List of effects that Beacon can apply
|
private float |
field_146014_j |
private boolean |
isComplete |
private int |
levels
Level of this beacon's pyramid.
|
private ItemStack |
payment
Item given to this beacon as payment.
|
private int |
primaryEffect
Primary potion effect given by this beacon.
|
private int |
secondaryEffect
Secondary potion effect given by this beacon.
|
blockType, pos, tileEntityInvalid, worldObj| Constructor and Description |
|---|
TileEntityBeacon() |
| Modifier and Type | Method and Description |
|---|---|
private void |
addEffectsToPlayers() |
void |
clear() |
void |
closeInventory(EntityPlayer player) |
Container |
createContainer(InventoryPlayer playerInventory,
EntityPlayer playerIn) |
ItemStack |
decrStackSize(int index,
int count)
Removes up to a specified number of items from an inventory slot and returns them in a new stack.
|
private int |
func_183001_h(int p_183001_1_) |
java.util.List<TileEntityBeacon.BeamSegment> |
getBeamSegments() |
Packet |
getDescriptionPacket()
Allows for a specialized description packet to be created.
|
int |
getField(int id) |
int |
getFieldCount() |
java.lang.String |
getGuiID() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
double |
getMaxRenderDistanceSquared() |
java.lang.String |
getName()
Gets the name of this command sender (usually username, but possibly "Rcon")
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int index)
Returns the stack in the given slot.
|
boolean |
hasCustomName()
Returns true if this thing is named
|
boolean |
isItemValidForSlot(int index,
ItemStack stack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer player)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
openInventory(EntityPlayer player) |
void |
readFromNBT(NBTTagCompound compound) |
boolean |
receiveClientEvent(int id,
int type) |
ItemStack |
removeStackFromSlot(int index)
Removes a stack from the given slot and returns it.
|
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
setName(java.lang.String name) |
float |
shouldBeamRender() |
void |
update()
Like the old updateEntity(), except more generic.
|
void |
updateBeacon() |
private void |
updateSegmentColors() |
void |
writeToNBT(NBTTagCompound compound) |
getDisplayName, getLockCode, isLocked, setLockCodeaddInfoToCrashReport, createAndLoadEntity, func_183000_F, getBlockMetadata, getBlockType, getDistanceSq, getPos, getWorld, hasWorldObj, invalidate, isInvalid, markDirty, setPos, setWorldObj, updateContainingBlockInfo, validateclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitmarkDirtygetDisplayNamepublic static final Potion[][] effectsList
private final java.util.List<TileEntityBeacon.BeamSegment> beamSegments
private long beamRenderCounter
private float field_146014_j
private boolean isComplete
private int levels
private int primaryEffect
private int secondaryEffect
private ItemStack payment
private java.lang.String customName
public void update()
public void updateBeacon()
private void addEffectsToPlayers()
private void updateSegmentColors()
public java.util.List<TileEntityBeacon.BeamSegment> getBeamSegments()
public float shouldBeamRender()
public Packet getDescriptionPacket()
getDescriptionPacket in class TileEntitypublic double getMaxRenderDistanceSquared()
getMaxRenderDistanceSquared in class TileEntityprivate int func_183001_h(int p_183001_1_)
public void readFromNBT(NBTTagCompound compound)
readFromNBT in class TileEntityLockablepublic void writeToNBT(NBTTagCompound compound)
writeToNBT in class TileEntityLockablepublic int getSizeInventory()
getSizeInventory in interface IInventorypublic ItemStack getStackInSlot(int index)
getStackInSlot in interface IInventorypublic ItemStack decrStackSize(int index, int count)
decrStackSize in interface IInventorypublic ItemStack removeStackFromSlot(int index)
removeStackFromSlot in interface IInventorypublic void setInventorySlotContents(int index,
ItemStack stack)
setInventorySlotContents in interface IInventorypublic java.lang.String getName()
getName in interface IWorldNameablepublic boolean hasCustomName()
hasCustomName in interface IWorldNameablepublic void setName(java.lang.String name)
public int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer in interface IInventorypublic void openInventory(EntityPlayer player)
openInventory in interface IInventorypublic void closeInventory(EntityPlayer player)
closeInventory in interface IInventorypublic boolean isItemValidForSlot(int index,
ItemStack stack)
isItemValidForSlot in interface IInventorypublic java.lang.String getGuiID()
getGuiID in interface IInteractionObjectpublic Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
createContainer in interface IInteractionObjectpublic int getField(int id)
getField in interface IInventorypublic void setField(int id,
int value)
setField in interface IInventorypublic int getFieldCount()
getFieldCount in interface IInventorypublic void clear()
clear in interface IInventorypublic boolean receiveClientEvent(int id,
int type)
receiveClientEvent in class TileEntity