public class ContainerHorseInventory extends Container
| Modifier and Type | Field and Description |
|---|---|
private IInventory |
horseInventory |
private EntityHorse |
theHorse |
crafters, inventoryItemStacks, inventorySlots, windowId| Constructor and Description |
|---|
ContainerHorseInventory(IInventory playerInventory,
IInventory horseInventoryIn,
EntityHorse horse,
EntityPlayer player) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canInteractWith(EntityPlayer playerIn) |
void |
onContainerClosed(EntityPlayer playerIn)
Called when the container is closed.
|
ItemStack |
transferStackInSlot(EntityPlayer playerIn,
int index)
Take a stack from the specified inventory slot.
|
addSlotToContainer, calcRedstone, calcRedstoneFromInventory, canAddItemToSlot, canDragIntoSlot, canMergeSlot, computeStackSize, detectAndSendChanges, enchantItem, extractDragMode, func_94534_d, getCanCraft, getDragEvent, getInventory, getNextTransactionID, getSlot, getSlotFromInventory, isValidDragMode, mergeItemStack, onCraftGuiOpened, onCraftMatrixChanged, putStackInSlot, putStacksInSlots, removeCraftingFromCrafters, resetDrag, retrySlotClick, setCanCraft, slotClick, updateProgressBarprivate IInventory horseInventory
private EntityHorse theHorse
public ContainerHorseInventory(IInventory playerInventory, IInventory horseInventoryIn, EntityHorse horse, EntityPlayer player)
public boolean canInteractWith(EntityPlayer playerIn)
canInteractWith in class Containerpublic ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
transferStackInSlot in class Containerpublic void onContainerClosed(EntityPlayer playerIn)
onContainerClosed in class Container