public class ContainerChest extends Container
Modifier and Type | Field and Description |
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private IInventory |
lowerChestInventory |
private int |
numRows |
crafters, inventoryItemStacks, inventorySlots, windowId
Constructor and Description |
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ContainerChest(IInventory playerInventory,
IInventory chestInventory,
EntityPlayer player) |
Modifier and Type | Method and Description |
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boolean |
canInteractWith(EntityPlayer playerIn) |
IInventory |
getLowerChestInventory()
Return this chest container's lower chest inventory.
|
void |
onContainerClosed(EntityPlayer playerIn)
Called when the container is closed.
|
ItemStack |
transferStackInSlot(EntityPlayer playerIn,
int index)
Take a stack from the specified inventory slot.
|
addSlotToContainer, calcRedstone, calcRedstoneFromInventory, canAddItemToSlot, canDragIntoSlot, canMergeSlot, computeStackSize, detectAndSendChanges, enchantItem, extractDragMode, func_94534_d, getCanCraft, getDragEvent, getInventory, getNextTransactionID, getSlot, getSlotFromInventory, isValidDragMode, mergeItemStack, onCraftGuiOpened, onCraftMatrixChanged, putStackInSlot, putStacksInSlots, removeCraftingFromCrafters, resetDrag, retrySlotClick, setCanCraft, slotClick, updateProgressBar
private IInventory lowerChestInventory
private int numRows
public ContainerChest(IInventory playerInventory, IInventory chestInventory, EntityPlayer player)
public boolean canInteractWith(EntityPlayer playerIn)
canInteractWith
in class Container
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
transferStackInSlot
in class Container
public void onContainerClosed(EntityPlayer playerIn)
onContainerClosed
in class Container
public IInventory getLowerChestInventory()