static class EntityGhast.AIFireballAttack extends EntityAIBase
Modifier and Type | Field and Description |
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int |
attackTimer |
private EntityGhast |
parentEntity |
Constructor and Description |
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AIFireballAttack(EntityGhast p_i45837_1_) |
Modifier and Type | Method and Description |
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void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
continueExecuting, getMutexBits, isInterruptible, setMutexBits
private EntityGhast parentEntity
public int attackTimer
public AIFireballAttack(EntityGhast p_i45837_1_)
public boolean shouldExecute()
EntityAIBase
shouldExecute
in class EntityAIBase
public void startExecuting()
EntityAIBase
startExecuting
in class EntityAIBase
public void resetTask()
EntityAIBase
resetTask
in class EntityAIBase
public void updateTask()
EntityAIBase
updateTask
in class EntityAIBase