static class EntityGhast.AIFireballAttack extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
int |
attackTimer |
private EntityGhast |
parentEntity |
| Constructor and Description |
|---|
AIFireballAttack(EntityGhast p_i45837_1_) |
| Modifier and Type | Method and Description |
|---|---|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
continueExecuting, getMutexBits, isInterruptible, setMutexBitsprivate EntityGhast parentEntity
public int attackTimer
public AIFireballAttack(EntityGhast p_i45837_1_)
public boolean shouldExecute()
EntityAIBaseshouldExecute in class EntityAIBasepublic void startExecuting()
EntityAIBasestartExecuting in class EntityAIBasepublic void resetTask()
EntityAIBaseresetTask in class EntityAIBasepublic void updateTask()
EntityAIBaseupdateTask in class EntityAIBase