static class EntityBlaze.AIFireballAttack extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private EntityBlaze |
blaze |
private int |
field_179467_b |
private int |
field_179468_c |
| Constructor and Description |
|---|
AIFireballAttack(EntityBlaze p_i45846_1_) |
| Modifier and Type | Method and Description |
|---|---|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
continueExecuting, getMutexBits, isInterruptible, setMutexBitsprivate EntityBlaze blaze
private int field_179467_b
private int field_179468_c
public AIFireballAttack(EntityBlaze p_i45846_1_)
public boolean shouldExecute()
EntityAIBaseshouldExecute in class EntityAIBasepublic void startExecuting()
EntityAIBasestartExecuting in class EntityAIBasepublic void resetTask()
EntityAIBaseresetTask in class EntityAIBasepublic void updateTask()
EntityAIBaseupdateTask in class EntityAIBase