public class EntityMinecartEmpty extends EntityMinecart
EntityMinecart.EnumMinecartType
addedToChunk, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, field_181016_an, field_181017_ao, field_181018_ap, fireResistance, firstUpdate, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj
Constructor and Description |
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EntityMinecartEmpty(World worldIn) |
EntityMinecartEmpty(World worldIn,
double p_i1723_2_,
double p_i1723_4_,
double p_i1723_6_) |
Modifier and Type | Method and Description |
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EntityMinecart.EnumMinecartType |
getMinecartType() |
boolean |
interactFirst(EntityPlayer playerIn)
First layer of player interaction
|
void |
onActivatorRailPass(int x,
int y,
int z,
boolean receivingPower)
Called every tick the minecart is on an activator rail.
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applyDrag, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canBePushed, canTriggerWalking, entityInit, func_174899_a, func_180458_a, func_180460_a, func_70489_a, func_70495_a, getCollisionBoundingBox, getCollisionBox, getCustomNameTag, getDamage, getDefaultDisplayTile, getDefaultDisplayTileOffset, getDisplayName, getDisplayTile, getDisplayTileOffset, getMaximumSpeed, getMountedYOffset, getName, getRollingAmplitude, getRollingDirection, hasCustomName, hasDisplayTile, killMinecart, moveDerailedMinecart, onUpdate, performHurtAnimation, readEntityFromNBT, setCustomNameTag, setDamage, setDead, setDisplayTileOffset, setHasDisplayTile, setPosition, setPositionAndRotation2, setRollingAmplitude, setRollingDirection, setVelocity, writeEntityToNBT
addChatMessage, addEntityCrashInfo, addToPlayerScore, addVelocity, applyEnchantments, canAttackWithItem, canCommandSenderUseCommand, canRenderOnFire, clientUpdateEntityNBT, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, fall, func_174817_o, func_181012_aH, func_181013_g, func_181014_aG, func_181015_d, getAir, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCommandSenderEntity, getCommandStats, getDataWatcher, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityId, getEntityString, getEntityWorld, getExplosionResistance, getEyeHeight, getFlag, getHorizontalFacing, getHoverEvent, getInventory, getLook, getLookVec, getMaxFallHeight, getMaxInPortalTime, getNBTTagCompound, getParts, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getRotationYawHead, getSplashSound, getSwimSound, getUniqueID, getVectorForRotation, getYOffset, handleStatusUpdate, handleWaterMovement, hashCode, hitByEntity, interactAt, isBurning, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isOutsideBorder, isPushedByWater, isRiding, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, kill, mountEntity, moveEntity, moveFlying, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onDataWatcherUpdate, onEntityUpdate, onKillCommand, onKillEntity, onStruckByLightning, playSound, playStepSound, preparePlayerToSpawn, pushOutOfBlocks, rayTrace, readFromNBT, replaceItemInInventory, resetHeight, sendCommandFeedback, setAir, setAlwaysRenderNameTag, setAngles, setBeenAttacked, setCommandStat, setCurrentItemOrArmor, setEating, setEntityBoundingBox, setEntityId, setFire, setFlag, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setOutsideBorder, setPositionAndRotation, setPositionAndUpdate, setRotation, setRotationYawHead, setSilent, setSize, setSneaking, setSprinting, setWorld, shouldSetPosAfterLoading, spawnRunningParticles, toString, travelToDimension, updateFallState, updateRidden, updateRiderPosition, verifyExplosion, writeMountToNBT, writeToNBT, writeToNBTOptional
public EntityMinecartEmpty(World worldIn)
public EntityMinecartEmpty(World worldIn, double p_i1723_2_, double p_i1723_4_, double p_i1723_6_)
public boolean interactFirst(EntityPlayer playerIn)
interactFirst
in class Entity
public void onActivatorRailPass(int x, int y, int z, boolean receivingPower)
onActivatorRailPass
in class EntityMinecart
public EntityMinecart.EnumMinecartType getMinecartType()
getMinecartType
in class EntityMinecart