public class EntityEnderEye extends Entity
Modifier and Type | Field and Description |
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private int |
despawnTimer |
private boolean |
shatterOrDrop |
private double |
targetX
'x' location the eye should float towards.
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private double |
targetY
'y' location the eye should float towards.
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private double |
targetZ
'z' location the eye should float towards.
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addedToChunk, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, field_181016_an, field_181017_ao, field_181018_ap, fireResistance, firstUpdate, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj
Constructor and Description |
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EntityEnderEye(World worldIn) |
EntityEnderEye(World worldIn,
double x,
double y,
double z) |
Modifier and Type | Method and Description |
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boolean |
canAttackWithItem()
If returns false, the item will not inflict any damage against entities.
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protected void |
entityInit() |
float |
getBrightness(float partialTicks)
Gets how bright this entity is.
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int |
getBrightnessForRender(float partialTicks) |
boolean |
isInRangeToRenderDist(double distance)
Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
length * 64 * renderDistanceWeight Args: distance
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void |
moveTowards(BlockPos p_180465_1_) |
void |
onUpdate()
Called to update the entity's position/logic.
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void |
readEntityFromNBT(NBTTagCompound tagCompund)
(abstract) Protected helper method to read subclass entity data from NBT.
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void |
setVelocity(double x,
double y,
double z)
Sets the velocity to the args.
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void |
writeEntityToNBT(NBTTagCompound tagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
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addChatMessage, addEntityCrashInfo, addToPlayerScore, addVelocity, applyEnchantments, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canBePushed, canCommandSenderUseCommand, canRenderOnFire, canTriggerWalking, clientUpdateEntityNBT, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, fall, func_174817_o, func_181012_aH, func_181013_g, func_181014_aG, func_181015_d, getAir, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSenderEntity, getCommandStats, getCustomNameTag, getDataWatcher, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityId, getEntityString, getEntityWorld, getExplosionResistance, getEyeHeight, getFlag, getHorizontalFacing, getHoverEvent, getInventory, getLook, getLookVec, getMaxFallHeight, getMaxInPortalTime, getMountedYOffset, getName, getNBTTagCompound, getParts, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getRotationYawHead, getSplashSound, getSwimSound, getUniqueID, getVectorForRotation, getYOffset, handleStatusUpdate, handleWaterMovement, hasCustomName, hashCode, hitByEntity, interactAt, interactFirst, isBurning, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isOutsideBorder, isPushedByWater, isRiding, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, kill, mountEntity, moveEntity, moveFlying, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onDataWatcherUpdate, onEntityUpdate, onKillCommand, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, playStepSound, preparePlayerToSpawn, pushOutOfBlocks, rayTrace, readFromNBT, replaceItemInInventory, resetHeight, sendCommandFeedback, setAir, setAlwaysRenderNameTag, setAngles, setBeenAttacked, setCommandStat, setCurrentItemOrArmor, setCustomNameTag, setDead, setEating, setEntityBoundingBox, setEntityId, setFire, setFlag, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setOutsideBorder, setPosition, setPositionAndRotation, setPositionAndRotation2, setPositionAndUpdate, setRotation, setRotationYawHead, setSilent, setSize, setSneaking, setSprinting, setWorld, shouldSetPosAfterLoading, spawnRunningParticles, toString, travelToDimension, updateFallState, updateRidden, updateRiderPosition, verifyExplosion, writeMountToNBT, writeToNBT, writeToNBTOptional
private double targetX
private double targetY
private double targetZ
private int despawnTimer
private boolean shatterOrDrop
public EntityEnderEye(World worldIn)
public EntityEnderEye(World worldIn, double x, double y, double z)
protected void entityInit()
entityInit
in class Entity
public boolean isInRangeToRenderDist(double distance)
isInRangeToRenderDist
in class Entity
public void moveTowards(BlockPos p_180465_1_)
public void setVelocity(double x, double y, double z)
setVelocity
in class Entity
public void onUpdate()
public void writeEntityToNBT(NBTTagCompound tagCompound)
writeEntityToNBT
in class Entity
public void readEntityFromNBT(NBTTagCompound tagCompund)
readEntityFromNBT
in class Entity
public float getBrightness(float partialTicks)
getBrightness
in class Entity
public int getBrightnessForRender(float partialTicks)
getBrightnessForRender
in class Entity
public boolean canAttackWithItem()
canAttackWithItem
in class Entity