public class EntityAIRunAroundLikeCrazy extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private EntityHorse |
horseHost |
private double |
speed |
private double |
targetX |
private double |
targetY |
private double |
targetZ |
| Constructor and Description |
|---|
EntityAIRunAroundLikeCrazy(EntityHorse horse,
double speedIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, resetTask, setMutexBitsprivate EntityHorse horseHost
private double speed
private double targetX
private double targetY
private double targetZ
public EntityAIRunAroundLikeCrazy(EntityHorse horse, double speedIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase