public class EntityAIOcelotAttack extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
(package private) int |
attackCountdown |
(package private) EntityLiving |
theEntity |
(package private) EntityLivingBase |
theVictim |
(package private) World |
theWorld |
| Constructor and Description |
|---|
EntityAIOcelotAttack(EntityLiving theEntityIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits, startExecutingWorld theWorld
EntityLiving theEntity
EntityLivingBase theVictim
int attackCountdown
public EntityAIOcelotAttack(EntityLiving theEntityIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase