public class EntityAIOcelotAttack extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
(package private) int |
attackCountdown |
(package private) EntityLiving |
theEntity |
(package private) EntityLivingBase |
theVictim |
(package private) World |
theWorld |
Constructor and Description |
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EntityAIOcelotAttack(EntityLiving theEntityIn) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits, startExecuting
World theWorld
EntityLiving theEntity
EntityLivingBase theVictim
int attackCountdown
public EntityAIOcelotAttack(EntityLiving theEntityIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase