public class EntityAIMoveIndoors extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
private VillageDoorInfo |
doorInfo |
private EntityCreature |
entityObj |
private int |
insidePosX |
private int |
insidePosZ |
Constructor and Description |
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EntityAIMoveIndoors(EntityCreature entityObjIn) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, setMutexBits, updateTask
private EntityCreature entityObj
private VillageDoorInfo doorInfo
private int insidePosX
private int insidePosZ
public EntityAIMoveIndoors(EntityCreature entityObjIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase