public class EntityAIMoveIndoors extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private VillageDoorInfo |
doorInfo |
private EntityCreature |
entityObj |
private int |
insidePosX |
private int |
insidePosZ |
| Constructor and Description |
|---|
EntityAIMoveIndoors(EntityCreature entityObjIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, setMutexBits, updateTaskprivate EntityCreature entityObj
private VillageDoorInfo doorInfo
private int insidePosX
private int insidePosZ
public EntityAIMoveIndoors(EntityCreature entityObjIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBase