public class EntityAILeapAtTarget extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
(package private) EntityLiving |
leaper
The entity that is leaping.
|
(package private) float |
leapMotionY
The entity's motionY after leaping.
|
(package private) EntityLivingBase |
leapTarget
The entity that the leaper is leaping towards.
|
| Constructor and Description |
|---|
EntityAILeapAtTarget(EntityLiving leapingEntity,
float leapMotionYIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, resetTask, setMutexBits, updateTaskEntityLiving leaper
EntityLivingBase leapTarget
float leapMotionY
public EntityAILeapAtTarget(EntityLiving leapingEntity, float leapMotionYIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBase