public class EntityAIFollowGolem extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
private int |
takeGolemRoseTick |
private EntityIronGolem |
theGolem |
private EntityVillager |
theVillager |
private boolean |
tookGolemRose |
| Constructor and Description |
|---|
EntityAIFollowGolem(EntityVillager theVillagerIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitsprivate EntityVillager theVillager
private EntityIronGolem theGolem
private int takeGolemRoseTick
private boolean tookGolemRose
public EntityAIFollowGolem(EntityVillager theVillagerIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase