public class EntityAIFollowGolem extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
private int |
takeGolemRoseTick |
private EntityIronGolem |
theGolem |
private EntityVillager |
theVillager |
private boolean |
tookGolemRose |
Constructor and Description |
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EntityAIFollowGolem(EntityVillager theVillagerIn) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits
private EntityVillager theVillager
private EntityIronGolem theGolem
private int takeGolemRoseTick
private boolean tookGolemRose
public EntityAIFollowGolem(EntityVillager theVillagerIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase