public abstract class EntityAIDoorInteract extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
protected BlockDoor |
doorBlock
The wooden door block
|
protected BlockPos |
doorPosition |
(package private) float |
entityPositionX |
(package private) float |
entityPositionZ |
(package private) boolean |
hasStoppedDoorInteraction
If is true then the Entity has stopped Door Interaction and compoleted the task.
|
protected EntityLiving |
theEntity |
Constructor and Description |
---|
EntityAIDoorInteract(EntityLiving entityIn) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
private BlockDoor |
getBlockDoor(BlockPos pos) |
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, resetTask, setMutexBits
protected EntityLiving theEntity
protected BlockPos doorPosition
protected BlockDoor doorBlock
boolean hasStoppedDoorInteraction
float entityPositionX
float entityPositionZ
public EntityAIDoorInteract(EntityLiving entityIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase