public class EntityAIAttackOnCollide extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
protected EntityCreature |
attacker |
(package private) int |
attackTick
An amount of decrementing ticks that allows the entity to attack once the tick reaches 0.
|
(package private) java.lang.Class<? extends Entity> |
classTarget |
private int |
delayCounter |
(package private) PathEntity |
entityPathEntity
The PathEntity of our entity.
|
(package private) boolean |
longMemory
When true, the mob will continue chasing its target, even if it can't find a path to them right now.
|
(package private) double |
speedTowardsTarget
The speed with which the mob will approach the target
|
private double |
targetX |
private double |
targetY |
private double |
targetZ |
(package private) World |
worldObj |
Constructor and Description |
---|
EntityAIAttackOnCollide(EntityCreature creature,
java.lang.Class<? extends Entity> targetClass,
double speedIn,
boolean useLongMemory) |
EntityAIAttackOnCollide(EntityCreature creature,
double speedIn,
boolean useLongMemory) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
protected double |
func_179512_a(EntityLivingBase attackTarget) |
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits
World worldObj
protected EntityCreature attacker
int attackTick
double speedTowardsTarget
boolean longMemory
PathEntity entityPathEntity
java.lang.Class<? extends Entity> classTarget
private int delayCounter
private double targetX
private double targetY
private double targetZ
public EntityAIAttackOnCollide(EntityCreature creature, java.lang.Class<? extends Entity> targetClass, double speedIn, boolean useLongMemory)
public EntityAIAttackOnCollide(EntityCreature creature, double speedIn, boolean useLongMemory)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase
protected double func_179512_a(EntityLivingBase attackTarget)