public class RenderWolf extends RenderLiving<EntityWolf>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
anrgyWolfTextures |
private static ResourceLocation |
tamedWolfTextures |
private static ResourceLocation |
wolfTextures |
brightnessBuffer, layerRenderers, mainModel, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderWolf(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(EntityWolf entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(EntityWolf entity)
Returns the location of an entity's texture.
|
protected float |
handleRotationFloat(EntityWolf livingBase,
float partialTicks)
Defines what float the third param in setRotationAngles of ModelBase is
|
canRenderName, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
private static final ResourceLocation wolfTextures
private static final ResourceLocation tamedWolfTextures
private static final ResourceLocation anrgyWolfTextures
public RenderWolf(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
protected float handleRotationFloat(EntityWolf livingBase, float partialTicks)
handleRotationFloat
in class RendererLivingEntity<EntityWolf>
public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityWolf>
protected ResourceLocation getEntityTexture(EntityWolf entity)
getEntityTexture
in class Render<EntityWolf>