public class RenderSlime extends RenderLiving<EntitySlime>
| Modifier and Type | Field and Description | 
|---|---|
| private static ResourceLocation | slimeTextures | 
brightnessBuffer, layerRenderers, mainModel, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderSlime(RenderManager renderManagerIn,
           ModelBase modelBaseIn,
           float shadowSizeIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | doRender(EntitySlime entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks)Actually renders the given argument. | 
| protected ResourceLocation | getEntityTexture(EntitySlime entity)Returns the location of an entity's texture. | 
| protected void | preRenderCallback(EntitySlime entitylivingbaseIn,
                 float partialTickTime)Allows the render to do any OpenGL state modifications necessary before the model is rendered. | 
canRenderName, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelprivate static final ResourceLocation slimeTextures
public RenderSlime(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
public void doRender(EntitySlime entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntitySlime>protected void preRenderCallback(EntitySlime entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RendererLivingEntity<EntitySlime>protected ResourceLocation getEntityTexture(EntitySlime entity)
getEntityTexture in class Render<EntitySlime>