public class RenderBlaze extends RenderLiving<EntityBlaze>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
blazeTextures |
brightnessBuffer, layerRenderers, mainModel, renderOutlinesrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderBlaze(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(EntityBlaze entity)
Returns the location of an entity's texture.
|
canRenderName, doRender, func_177105_a, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabelprivate static final ResourceLocation blazeTextures
public RenderBlaze(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityBlaze entity)
getEntityTexture in class Render<EntityBlaze>