public static class EntityFirework.SparkFX extends EntityFX
Modifier and Type | Field and Description |
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private int |
baseTextureIndex |
private float |
fadeColourBlue |
private float |
fadeColourGreen |
private float |
fadeColourRed |
private EffectRenderer |
field_92047_az |
private boolean |
hasFadeColour |
private boolean |
trail |
private boolean |
twinkle |
interpPosX, interpPosY, interpPosZ, particleAge, particleAlpha, particleBlue, particleGravity, particleGreen, particleIcon, particleMaxAge, particleRed, particleScale, particleTextureIndexX, particleTextureIndexY, particleTextureJitterX, particleTextureJitterY
addedToChunk, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, field_181016_an, field_181017_ao, field_181018_ap, fireResistance, firstUpdate, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj
Constructor and Description |
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SparkFX(World p_i46465_1_,
double p_i46465_2_,
double p_i46465_4_,
double p_i46465_6_,
double p_i46465_8_,
double p_i46465_10_,
double p_i46465_12_,
EffectRenderer p_i46465_14_) |
Modifier and Type | Method and Description |
---|---|
boolean |
canBePushed()
Returns true if this entity should push and be pushed by other entities when colliding.
|
float |
getBrightness(float partialTicks)
Gets how bright this entity is.
|
int |
getBrightnessForRender(float partialTicks) |
AxisAlignedBB |
getCollisionBoundingBox()
Returns the collision bounding box for this entity
|
void |
onUpdate()
Called to update the entity's position/logic.
|
void |
renderParticle(WorldRenderer worldRendererIn,
Entity entityIn,
float partialTicks,
float p_180434_4_,
float p_180434_5_,
float p_180434_6_,
float p_180434_7_,
float p_180434_8_)
Renders the particle
|
void |
setColour(int colour) |
void |
setFadeColour(int faceColour) |
void |
setTrail(boolean trailIn) |
void |
setTwinkle(boolean twinkleIn) |
canAttackWithItem, canTriggerWalking, entityInit, getAlpha, getBlueColorF, getFXLayer, getGreenColorF, getRedColorF, multipleParticleScaleBy, multiplyVelocity, nextTextureIndexX, readEntityFromNBT, setAlphaF, setParticleIcon, setParticleTextureIndex, setRBGColorF, toString, writeEntityToNBT
addChatMessage, addEntityCrashInfo, addToPlayerScore, addVelocity, applyEnchantments, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canCommandSenderUseCommand, canRenderOnFire, clientUpdateEntityNBT, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, fall, func_174817_o, func_181012_aH, func_181013_g, func_181014_aG, func_181015_d, getAir, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getCollisionBorderSize, getCollisionBox, getCommandSenderEntity, getCommandStats, getCustomNameTag, getDataWatcher, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityId, getEntityString, getEntityWorld, getExplosionResistance, getEyeHeight, getFlag, getHorizontalFacing, getHoverEvent, getInventory, getLook, getLookVec, getMaxFallHeight, getMaxInPortalTime, getMountedYOffset, getName, getNBTTagCompound, getParts, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getRotationYawHead, getSplashSound, getSwimSound, getUniqueID, getVectorForRotation, getYOffset, handleStatusUpdate, handleWaterMovement, hasCustomName, hashCode, hitByEntity, interactAt, interactFirst, isBurning, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isOutsideBorder, isPushedByWater, isRiding, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, kill, mountEntity, moveEntity, moveFlying, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onDataWatcherUpdate, onEntityUpdate, onKillCommand, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, playStepSound, preparePlayerToSpawn, pushOutOfBlocks, rayTrace, readFromNBT, replaceItemInInventory, resetHeight, sendCommandFeedback, setAir, setAlwaysRenderNameTag, setAngles, setBeenAttacked, setCommandStat, setCurrentItemOrArmor, setCustomNameTag, setDead, setEating, setEntityBoundingBox, setEntityId, setFire, setFlag, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setOutsideBorder, setPosition, setPositionAndRotation, setPositionAndRotation2, setPositionAndUpdate, setRotation, setRotationYawHead, setSilent, setSize, setSneaking, setSprinting, setVelocity, setWorld, shouldSetPosAfterLoading, spawnRunningParticles, travelToDimension, updateFallState, updateRidden, updateRiderPosition, verifyExplosion, writeMountToNBT, writeToNBT, writeToNBTOptional
private int baseTextureIndex
private boolean trail
private boolean twinkle
private final EffectRenderer field_92047_az
private float fadeColourRed
private float fadeColourGreen
private float fadeColourBlue
private boolean hasFadeColour
public SparkFX(World p_i46465_1_, double p_i46465_2_, double p_i46465_4_, double p_i46465_6_, double p_i46465_8_, double p_i46465_10_, double p_i46465_12_, EffectRenderer p_i46465_14_)
public void setTrail(boolean trailIn)
public void setTwinkle(boolean twinkleIn)
public void setColour(int colour)
public void setFadeColour(int faceColour)
public AxisAlignedBB getCollisionBoundingBox()
Entity
getCollisionBoundingBox
in class Entity
public boolean canBePushed()
Entity
canBePushed
in class Entity
public void renderParticle(WorldRenderer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_)
EntityFX
renderParticle
in class EntityFX
public void onUpdate()
EntityFX
public int getBrightnessForRender(float partialTicks)
getBrightnessForRender
in class Entity
public float getBrightness(float partialTicks)
Entity
getBrightness
in class Entity