public class ModelPlayer extends ModelBiped
Modifier and Type | Field and Description |
---|---|
ModelRenderer |
bipedBodyWear |
private ModelRenderer |
bipedCape |
private ModelRenderer |
bipedDeadmau5Head |
ModelRenderer |
bipedLeftArmwear |
ModelRenderer |
bipedLeftLegwear |
ModelRenderer |
bipedRightArmwear |
ModelRenderer |
bipedRightLegwear |
private boolean |
smallArms |
aimedBow, bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelPlayer(float p_i46304_1_,
boolean p_i46304_2_) |
Modifier and Type | Method and Description |
---|---|
void |
postRenderArm(float scale) |
void |
render(Entity entityIn,
float p_78088_2_,
float p_78088_3_,
float p_78088_4_,
float p_78088_5_,
float p_78088_6_,
float scale)
Sets the models various rotation angles then renders the model.
|
void |
renderCape(float p_178728_1_) |
void |
renderDeadmau5Head(float p_178727_1_) |
void |
renderLeftArm() |
void |
renderRightArm() |
void |
setInvisible(boolean invisible) |
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
Sets the model's various rotation angles.
|
setModelAttributes
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
public ModelRenderer bipedLeftArmwear
public ModelRenderer bipedRightArmwear
public ModelRenderer bipedLeftLegwear
public ModelRenderer bipedRightLegwear
public ModelRenderer bipedBodyWear
private ModelRenderer bipedCape
private ModelRenderer bipedDeadmau5Head
private boolean smallArms
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
render
in class ModelBiped
public void renderDeadmau5Head(float p_178727_1_)
public void renderCape(float p_178728_1_)
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn)
setRotationAngles
in class ModelBiped
public void renderRightArm()
public void renderLeftArm()
public void setInvisible(boolean invisible)
setInvisible
in class ModelBiped
public void postRenderArm(float scale)
postRenderArm
in class ModelBiped