public class GuiHopper extends GuiContainer
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
HOPPER_GUI_TEXTURE
The ResourceLocation containing the gui texture for the hopper
|
private IInventory |
hopperInventory
The hopper inventory bound to this GUI instance
|
private IInventory |
playerInventory
The player inventory currently bound to this GUI instance
|
dragSplitting, dragSplittingSlots, guiLeft, guiTop, inventoryBackground, inventorySlots, xSize, ySizeallowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, widthicons, optionsBackground, statIcons, zLevel| Constructor and Description |
|---|
GuiHopper(InventoryPlayer playerInv,
IInventory hopperInv) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY)
Args : renderPartialTicks, mouseX, mouseY
|
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY)
Draw the foreground layer for the GuiContainer (everything in front of the items).
|
checkHotbarKeys, doesGuiPauseGame, drawScreen, handleMouseClick, initGui, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed, updateScreenactionPerformed, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, getClipboardString, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setText, setWorldAndResolutiondrawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLineprivate static final ResourceLocation HOPPER_GUI_TEXTURE
private IInventory playerInventory
private IInventory hopperInventory
public GuiHopper(InventoryPlayer playerInv, IInventory hopperInv)
protected void drawGuiContainerForegroundLayer(int mouseX,
int mouseY)
drawGuiContainerForegroundLayer in class GuiContainerprotected void drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY)
drawGuiContainerBackgroundLayer in class GuiContainer