public class MaterialTransparent extends Material
air, anvil, barrier, cactus, cake, carpet, circuits, clay, cloth, coral, craftedSnow, dragonEgg, fire, glass, gourd, grass, ground, ice, iron, lava, leaves, packedIce, piston, plants, portal, redstoneLight, rock, sand, snow, sponge, tnt, vine, water, web, wood
Constructor and Description |
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MaterialTransparent(MapColor color) |
Modifier and Type | Method and Description |
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boolean |
blocksLight()
Will prevent grass from growing on dirt underneath and kill any grass below it if it returns true
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boolean |
blocksMovement()
Returns if this material is considered solid or not
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boolean |
isSolid()
Returns true if the block is a considered solid.
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getCanBurn, getMaterialMapColor, getMaterialMobility, isLiquid, isOpaque, isReplaceable, isToolNotRequired, setAdventureModeExempt, setBurning, setImmovableMobility, setNoPushMobility, setReplaceable, setRequiresTool
public MaterialTransparent(MapColor color)
public boolean isSolid()
public boolean blocksLight()
blocksLight
in class Material
public boolean blocksMovement()
blocksMovement
in class Material