public class MaterialLiquid extends Material
air, anvil, barrier, cactus, cake, carpet, circuits, clay, cloth, coral, craftedSnow, dragonEgg, fire, glass, gourd, grass, ground, ice, iron, lava, leaves, packedIce, piston, plants, portal, redstoneLight, rock, sand, snow, sponge, tnt, vine, water, web, wood
Constructor and Description |
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MaterialLiquid(MapColor color) |
Modifier and Type | Method and Description |
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boolean |
blocksMovement()
Returns if this material is considered solid or not
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boolean |
isLiquid()
Returns if blocks of these materials are liquids.
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boolean |
isSolid()
Returns true if the block is a considered solid.
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blocksLight, getCanBurn, getMaterialMapColor, getMaterialMobility, isOpaque, isReplaceable, isToolNotRequired, setAdventureModeExempt, setBurning, setImmovableMobility, setNoPushMobility, setReplaceable, setRequiresTool
public MaterialLiquid(MapColor color)
public boolean isLiquid()
public boolean blocksMovement()
blocksMovement
in class Material