public class BlockVine extends Block
Block.EnumOffsetType, Block.SoundType| Modifier and Type | Field and Description |
|---|---|
static PropertyBool[] |
ALL_FACES |
static PropertyBool |
EAST |
static PropertyBool |
NORTH |
static PropertyBool |
SOUTH |
static PropertyBool |
UP |
static PropertyBool |
WEST |
BLOCK_STATE_IDS, blockHardness, blockMaterial, blockParticleGravity, blockRegistry, blockResistance, blockState, enableStats, field_181083_K, fullBlock, isBlockContainer, lightOpacity, lightValue, maxX, maxY, maxZ, minX, minY, minZ, needsRandomTick, SLIME_SOUND, slipperiness, soundTypeAnvil, soundTypeCloth, soundTypeGlass, soundTypeGrass, soundTypeGravel, soundTypeLadder, soundTypeMetal, soundTypePiston, soundTypeSand, soundTypeSnow, soundTypeStone, soundTypeWood, stepSound, translucent, useNeighborBrightness| Constructor and Description |
|---|
BlockVine() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side)
Check whether this Block can be placed on the given side
|
private boolean |
canPlaceOn(Block blockIn) |
int |
colorMultiplier(IBlockAccess worldIn,
BlockPos pos,
int renderPass) |
protected BlockState |
createBlockState() |
IBlockState |
getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Get the actual Block state of this Block at the given position.
|
int |
getBlockColor() |
EnumWorldBlockLayer |
getBlockLayer() |
AxisAlignedBB |
getCollisionBoundingBox(World worldIn,
BlockPos pos,
IBlockState state) |
Item |
getItemDropped(IBlockState state,
java.util.Random rand,
int fortune)
Get the Item that this Block should drop when harvested.
|
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
static int |
getNumGrownFaces(IBlockState state) |
static PropertyBool |
getPropertyFor(EnumFacing side) |
int |
getRenderColor(IBlockState state) |
IBlockState |
getStateFromMeta(int meta)
Convert the given metadata into a BlockState for this Block
|
void |
harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te) |
boolean |
isFullCube() |
boolean |
isOpaqueCube()
Used to determine ambient occlusion and culling when rebuilding chunks for render
|
boolean |
isReplaceable(World worldIn,
BlockPos pos)
Whether this Block can be replaced directly by other blocks (true for e.g.
|
IBlockState |
onBlockPlaced(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer)
Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
IBlockstate
|
void |
onNeighborBlockChange(World worldIn,
BlockPos pos,
IBlockState state,
Block neighborBlock)
Called when a neighboring block changes.
|
int |
quantityDropped(java.util.Random random)
Returns the quantity of items to drop on block destruction.
|
private boolean |
recheckGrownSides(World worldIn,
BlockPos pos,
IBlockState state) |
void |
setBlockBoundsBasedOnState(IBlockAccess worldIn,
BlockPos pos) |
void |
setBlockBoundsForItemRender()
Sets the block's bounds for rendering it as an item
|
void |
updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
addCollisionBoxesToList, breakBlock, canCollideCheck, canDropFromExplosion, canPlaceBlockAt, canProvidePower, canReplace, canSilkHarvest, collisionRayTrace, colorMultiplier, createStackedBlock, damageDropped, disableStats, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, fillWithRain, func_181623_g, getAmbientOcclusionLightValue, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getDefaultState, getEnableStats, getExplosionResistance, getIdFromBlock, getItem, getLightOpacity, getLightValue, getLocalizedName, getMapColor, getMaterial, getMixedBrightnessForBlock, getMobilityFlag, getOffsetType, getPlayerRelativeBlockHardness, getRenderType, getSelectedBoundingBox, getStateById, getStateForEntityRender, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getWeakPower, hasComparatorInputOverride, hasTileEntity, isAssociatedBlock, isBlockNormalCube, isBlockSolid, isCollidable, isEqualTo, isFlowerPot, isFullBlock, isNormalCube, isPassable, isTranslucent, isVisuallyOpaque, modifyAcceleration, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityCollidedWithBlock, onFallenUpon, onLanded, quantityDroppedWithBonus, randomDisplayTick, randomTick, registerBlocks, requiresUpdates, setBlockBounds, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setLightLevel, setLightOpacity, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldSideBeRendered, spawnAsEntity, tickRate, toStringpublic static final PropertyBool UP
public static final PropertyBool NORTH
public static final PropertyBool EAST
public static final PropertyBool SOUTH
public static final PropertyBool WEST
public static final PropertyBool[] ALL_FACES
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
getActualState in class Blockpublic void setBlockBoundsForItemRender()
setBlockBoundsForItemRender in class Blockpublic boolean isOpaqueCube()
isOpaqueCube in class Blockpublic boolean isFullCube()
isFullCube in class Blockpublic boolean isReplaceable(World worldIn, BlockPos pos)
isReplaceable in class Blockpublic void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
setBlockBoundsBasedOnState in class Blockpublic AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
getCollisionBoundingBox in class Blockpublic boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
canPlaceBlockOnSide in class Blockprivate boolean canPlaceOn(Block blockIn)
private boolean recheckGrownSides(World worldIn, BlockPos pos, IBlockState state)
public int getBlockColor()
getBlockColor in class Blockpublic int getRenderColor(IBlockState state)
getRenderColor in class Blockpublic int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass)
colorMultiplier in class Blockpublic void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
onNeighborBlockChange in class Blockpublic void updateTick(World worldIn, BlockPos pos, IBlockState state, java.util.Random rand)
updateTick in class Blockpublic IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
onBlockPlaced in class Blockpublic Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped in class Blockpublic int quantityDropped(java.util.Random random)
quantityDropped in class Blockpublic void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
harvestBlock in class Blockpublic EnumWorldBlockLayer getBlockLayer()
getBlockLayer in class Blockpublic IBlockState getStateFromMeta(int meta)
getStateFromMeta in class Blockpublic int getMetaFromState(IBlockState state)
getMetaFromState in class Blockprotected BlockState createBlockState()
createBlockState in class Blockpublic static PropertyBool getPropertyFor(EnumFacing side)
public static int getNumGrownFaces(IBlockState state)